Lo, The Skill Sheet
Sep. 17th, 2009 08:46 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Linette St. Paul
Breed: Bastet
Pryio: Daylight
Tribe: Kahn
Bastet are an alluring folk -- exotic, sensual and enigmatic. To them, learning secrets is a divine right, a power and an art. Their love for mysteries translates into an almost insatiable curiosity, and their keen grace and senses make them the most glamorous of the changing breeds. Even so that beauty has an edge...By human standards, werecats seem spiteful, cruel and savage. Although more refined than their lupine cousins, werecats are still wild animal-folk, fiercely passionate and murderously territorial.
Breed Gifts:
Cat Claws (Level One)
By calling on her heritage, a Bastet in Hominid or Sokto form an unsheathe her claws and attack as if she was in beast-form.
Sweet Hunter's Smile (Level One)
With a charming look, the werecat wins his target over; if that look shifts into a snarl or a stare, the victim feels uneasy and may back away, intimidated.
Eavesdropper's Ear (Level Two) By listening carefully, a Bastet may hear things outside the normal human range, or understand something spoken some distance away. This Gift boosts the cat's hearing into the high and low sonic spectrums, and makes her susceptible to sudden loud noises.
Babel's Cure (Level Three)
By flexing Rahjah's powers, a Bastet can translate any human language in her vicinity. Invoking the Unmaker will turn everything into gibberish. This Gift works on spoken words, writing and even body language. Everyone within 50 feet will understand all communications for the duration. Cahlash's inversion of the Gift scrambles everything the same way.
Tribal Gifts:
Skin of Jade (Level One)
Willing himself solid, a Khan might turn her skin to the hardness of jade. It's said that the spirit f the rock itself taught this Gift to Yu Kwan, a warrior in the service of the alchemist Ko Hung.
Ricepaper Walk (Level Two)
By attuning her inner energies, a Khan can walk across a light or fragile surface without disturbing it, regardless of his form or weight. A 900-lb Chrinos weretiger weighs no more than a wisp of paper so long as she concentrates on this feat. Once his attention shifts, the Khan's full weight returns. This Gift halves the tiger's normal walking speed, and while she may bear a significant amount of inanimate baggage, she cannot carry other living weight.
Paws of the Raging Spirit Tiger (Level Three)
By channeling her chi energy through this Gift, a Khan may wreath her paws or hands in crackling spirit power. Thus fortified, the tiger can rip through enemies in the spirit world without stepping sideways to do it, so long as she can see them. Her paws or hands begin to smoulder in blue-white light, which burns from blue to green to yellow to red. When it goes pink, the Gift dissipates.
Dragonroar (Level Four)
Bellowing like a thunderclap, the Khan comits a ball of fire on her foes. This burning exhalation continues to blaze until either it or its target is consumed. A fire begun by this Gift will burn like any normal blaze once given fuel.
General Gifts
Command Attention (Level One)
A werecat can call on her feline presence to draw attetion the instant she steps into a room. Everyone in a given space (a room, a clearing) will immediately stop what they're doing to notice the Bastet's entrance. Their reaction from that point on will depend on what the character does, and upon their feelings about him; an attractive Homid will get a different reaction than an angry Crinos-panther.
Lick Wounds (Level One)
This power heals normal or aggravated wounds (for both others and oneself). Some substances, like silver or Wyrm-poison, might damage the healer in proportion to her healing if it's still in or on the wound when she licks it.
Razor Claws (Level One)
By raking his claws over stone or another hard surface, the Bastet hones them to razor sharpness.
Sense Unmaker's Hand
The Bastet can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although cats using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Bastet should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
Cat Sight (Level Two)
The Bastet may see clearly in pitch darkness. Her eyes glow a lambent green while this power is in effect.
Night's Passage (Level Two)
By attuning herself to the shadows from which she was born, a Bastet may walk through dim or dark areas while effectively invisible. Others may hear her or spy her with magical sight, but until she makes her move, the werecat remains hidden from view. This Gift even foils sudden lights, so long as some shadows still exist to hide in.
Sense of the Prey (Level Two)
If she knows anything about his prey, the Bastet can track it down as rapidly as she can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. A wolf- or dog-spirit teaches this Gift
Cat Fear (Level Three)
Garou aren't the only ones who can command primal fear. By bristling and spitting, a werecat can scare holy hell out of everyone nearby. Unfortunates suffering from ailurophobia (fear of cats) often go catatonic with fear when confronted this way. This Gift cannot be used in Homid or Sokto forms.
Command the Prey (Level Three)
By Chittering slightly, a Bastet may, with this Gift, make her prey come to her. So long as she stands still and chants, the victim will wander slightly dazed until he's close enough to grab. Once the cat moves, the trance is broken. Naturally, this Gift can be used for all kinds of hunting. This only works against victims who were unaware of the Bastet's presence beforehand. As far as they know, they WANT to wander that way. This Gift does not work in combat.
Gift of Rage (Level Three)
By tapping into her inner Beast, the werecat may summon a Berserk frenzy, lashing out at everyone within range until the Gift wears off. Sadly, this is usually a last ditch tactic, as tactics and mercy are impossible in this state where anyone's presence is perceived as a danger.
Ignore Pain (Level Three)
By summoning up her inner reserves, the werecat can ignore the effects of her wounds.
Purr (Level Three)
The ultimate tool of feline seduction: by softly purring near some person or animal, the Bastet instills them with a desire to cuddle, pet or spoil her. So long as she treats her paramour well, they'llw ant nothing more than to shower her with affection for days at a time. Purr works in any form and on any subject, unless that person has some reason to suspect a trick. Violence or unreasonable demands wreck the charm beyond repair - it'll never work on that person again. Otherwise, they'll believe their affections are genuine...and they soon may be.
Righteous Gaze (Level Three)
By staring into the heart of a liar, the werecat can break through deception, shaming them badly. This requires eye contact and leads to confession. If the accused is innocent, the Gift merely makes them uneasy.
Clawstorn (Level Four)
Any cat is at her most terrifying when cornered. This Gift allows her to become a proverbial shredding machine. Anyone within reach had better be at peace with their gods! This applies only to slashing, hand-to-hand attacks, not to guns or other projectile weaponry.
Breed: Bastet
Pryio: Daylight
Tribe: Kahn
Bastet are an alluring folk -- exotic, sensual and enigmatic. To them, learning secrets is a divine right, a power and an art. Their love for mysteries translates into an almost insatiable curiosity, and their keen grace and senses make them the most glamorous of the changing breeds. Even so that beauty has an edge...By human standards, werecats seem spiteful, cruel and savage. Although more refined than their lupine cousins, werecats are still wild animal-folk, fiercely passionate and murderously territorial.
Breed Gifts:
Cat Claws (Level One)
By calling on her heritage, a Bastet in Hominid or Sokto form an unsheathe her claws and attack as if she was in beast-form.
Sweet Hunter's Smile (Level One)
With a charming look, the werecat wins his target over; if that look shifts into a snarl or a stare, the victim feels uneasy and may back away, intimidated.
Eavesdropper's Ear (Level Two) By listening carefully, a Bastet may hear things outside the normal human range, or understand something spoken some distance away. This Gift boosts the cat's hearing into the high and low sonic spectrums, and makes her susceptible to sudden loud noises.
Babel's Cure (Level Three)
By flexing Rahjah's powers, a Bastet can translate any human language in her vicinity. Invoking the Unmaker will turn everything into gibberish. This Gift works on spoken words, writing and even body language. Everyone within 50 feet will understand all communications for the duration. Cahlash's inversion of the Gift scrambles everything the same way.
Tribal Gifts:
Skin of Jade (Level One)
Willing himself solid, a Khan might turn her skin to the hardness of jade. It's said that the spirit f the rock itself taught this Gift to Yu Kwan, a warrior in the service of the alchemist Ko Hung.
Ricepaper Walk (Level Two)
By attuning her inner energies, a Khan can walk across a light or fragile surface without disturbing it, regardless of his form or weight. A 900-lb Chrinos weretiger weighs no more than a wisp of paper so long as she concentrates on this feat. Once his attention shifts, the Khan's full weight returns. This Gift halves the tiger's normal walking speed, and while she may bear a significant amount of inanimate baggage, she cannot carry other living weight.
Paws of the Raging Spirit Tiger (Level Three)
By channeling her chi energy through this Gift, a Khan may wreath her paws or hands in crackling spirit power. Thus fortified, the tiger can rip through enemies in the spirit world without stepping sideways to do it, so long as she can see them. Her paws or hands begin to smoulder in blue-white light, which burns from blue to green to yellow to red. When it goes pink, the Gift dissipates.
Dragonroar (Level Four)
Bellowing like a thunderclap, the Khan comits a ball of fire on her foes. This burning exhalation continues to blaze until either it or its target is consumed. A fire begun by this Gift will burn like any normal blaze once given fuel.
General Gifts
Command Attention (Level One)
A werecat can call on her feline presence to draw attetion the instant she steps into a room. Everyone in a given space (a room, a clearing) will immediately stop what they're doing to notice the Bastet's entrance. Their reaction from that point on will depend on what the character does, and upon their feelings about him; an attractive Homid will get a different reaction than an angry Crinos-panther.
Lick Wounds (Level One)
This power heals normal or aggravated wounds (for both others and oneself). Some substances, like silver or Wyrm-poison, might damage the healer in proportion to her healing if it's still in or on the wound when she licks it.
Razor Claws (Level One)
By raking his claws over stone or another hard surface, the Bastet hones them to razor sharpness.
Sense Unmaker's Hand
The Bastet can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory tillage, although cats using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Bastet should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.
Cat Sight (Level Two)
The Bastet may see clearly in pitch darkness. Her eyes glow a lambent green while this power is in effect.
Night's Passage (Level Two)
By attuning herself to the shadows from which she was born, a Bastet may walk through dim or dark areas while effectively invisible. Others may hear her or spy her with magical sight, but until she makes her move, the werecat remains hidden from view. This Gift even foils sudden lights, so long as some shadows still exist to hide in.
Sense of the Prey (Level Two)
If she knows anything about his prey, the Bastet can track it down as rapidly as she can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. A wolf- or dog-spirit teaches this Gift
Cat Fear (Level Three)
Garou aren't the only ones who can command primal fear. By bristling and spitting, a werecat can scare holy hell out of everyone nearby. Unfortunates suffering from ailurophobia (fear of cats) often go catatonic with fear when confronted this way. This Gift cannot be used in Homid or Sokto forms.
Command the Prey (Level Three)
By Chittering slightly, a Bastet may, with this Gift, make her prey come to her. So long as she stands still and chants, the victim will wander slightly dazed until he's close enough to grab. Once the cat moves, the trance is broken. Naturally, this Gift can be used for all kinds of hunting. This only works against victims who were unaware of the Bastet's presence beforehand. As far as they know, they WANT to wander that way. This Gift does not work in combat.
Gift of Rage (Level Three)
By tapping into her inner Beast, the werecat may summon a Berserk frenzy, lashing out at everyone within range until the Gift wears off. Sadly, this is usually a last ditch tactic, as tactics and mercy are impossible in this state where anyone's presence is perceived as a danger.
Ignore Pain (Level Three)
By summoning up her inner reserves, the werecat can ignore the effects of her wounds.
Purr (Level Three)
The ultimate tool of feline seduction: by softly purring near some person or animal, the Bastet instills them with a desire to cuddle, pet or spoil her. So long as she treats her paramour well, they'llw ant nothing more than to shower her with affection for days at a time. Purr works in any form and on any subject, unless that person has some reason to suspect a trick. Violence or unreasonable demands wreck the charm beyond repair - it'll never work on that person again. Otherwise, they'll believe their affections are genuine...and they soon may be.
Righteous Gaze (Level Three)
By staring into the heart of a liar, the werecat can break through deception, shaming them badly. This requires eye contact and leads to confession. If the accused is innocent, the Gift merely makes them uneasy.
Clawstorn (Level Four)
Any cat is at her most terrifying when cornered. This Gift allows her to become a proverbial shredding machine. Anyone within reach had better be at peace with their gods! This applies only to slashing, hand-to-hand attacks, not to guns or other projectile weaponry.